Just in case you haven't already seen it:Summary of new units, formations and changes for each army in CoK19 from Countercharge podcast.Formations- all armies now have 3 formations- All formations except one is cheaperNew units- all destiny of kings and edge of abyss characters and units now in CoK- Some point and ability changes and- Vanguard units now all in Kow (except northern alliance)Basileans- Julius and Samacris buffed. Elite all the time, and get vicious if both taken- New unit: scouts- New unit: ogre palace guard (regiments only, def5, cs2, iron resolve, fearless -14, irregular)- Spirit of valandor buffed up to 9 attacks (can also be taken in brotherhood)- New elohi formation: ur elohi, 2 hordes, all get vicious. Reason they chose elohi as wanted them to be better in basilea than as allies.Brotherhood- undaunted crusaders formation changed so pathfinder is gone, but get +1 speed.- New formation called Tsunami. 2 water elemental hordes and exemplar redeemer. Elementals gain tc1 and redeemer gets surge (Dwarfs- new hero: Flame Priest. 65pts, hero, comes with fireball (6). Can get bane chant and also increase fireball to (10)- New hero: Steel juggernaut. Hero, large infantry, 120pts, me3, spd4, -13 nerve, blast d3, cs2, hand cannon with range 24 inches and piercing (2), nimble, def6.- No new formation as already have 3Elves:- chariots have lost speed buff- Dragon nerfed to breath (10) from (15)- Forest warden buffed to me3 and surge (3)- New formation: king’s champions. 2 x stormwind regiments, mounted elf king. All get headstrong, and king becomes me2!- New colossal unit: mystical dragon kindred lord. Not a LL. Fireball (15), better attacks and nerve.Salamanders- new swamp lurkers formation: tyrant horde and 2 regiments. All get strider- Inspiration of the ancients: 2 ancient regiments and clanlord. Both ancient regiments become inspiring, and clanlord becomes rallying (1) and fearless. Clanlord can take a mount.Forces of nature- air elementals. When upgraded, Keep crushing strength but lose defence instead- Greater air elemental gets wind blast and lightning bolt- talon riders has tc1 and elite on melee- Forest warden changed as per elf- Wardens watch formation: 2 forest shamblers regiments, 1 forest warden. All gain +1 speed. Forest warden becomes inspiring forest shamblersHerd- New formation: 2 regiments of lycans, Lycan alpha. All become fearless. Only 15 points- Centaur longmanes now have headstrong- Both formations cheaperKingdoms of Men- can now take giants and colossal giant (cs4 on latter)- Existing formations are cheaper- New formation: 2 mounted sergeant troops, mounted hero, all gain +1 speed.- The captain has more attacks, better nerve and rallying(2)- Beast of war: striderLeague of Rhordia- halfling archers are now irregular- Existing formations are cheaper- New formation: well drilled militia. Militia horde, 2 troops. Horde gets inspiring militia, and the two troops get elite and vicious while engaged in flank and rear of units fighting the hordeOgres- mammoth gets steady hand (can move and shoot with no penalty), -18 nerve, strider- Warlock - new specialist rule. Now for every non allied horde (except red goblin) within 6 inches, increase spell rolls by 1- also get colossal giant- New formation: legion of warriors, 2 boomer regiments. All units get elite- Hell on wheels - lord doesn't get extra nerve buff- New mounted goblin LL - has spell siphon and dreadTrident realms- Trident king now has regen- Nukkers now have me3 and stealthy- Wyrmrider centurions are speed 9- Naiad envoy can now take surge or heal- Kraken can now be on a 75mm base or a 50 x 100mm- New formation: 2 x gigas hordes, get plus 1 speed and elite- Heartpiercers get steady aim (can move and shoot without penalty)Abyssal dwarfs- New supreme iron caster on winged beast and overmaster on winged beast on 75mm bases- both formations got cheaper- New formation: 2 halfbreed regiments, brakka, all get fury. Brakka gets dreadEmpire of dust- Enslaved guardians now hit on me3- Enslaved guardian archers get me4- Behemoth gets steady aim and strider- Soulsnare now has drain life (10) and range 18 inches- New unit Undead worm - 75mm base, spd7, -20 nerve, 220 points. Can get breath- New formation: 2 reg mummies, 1 high priest. Mummies get elite and viciousAbyssals- Efreet now fireball (16)- Chroneas - not a living legend. Cheaper. Speed 6, strider, fury, pathfinder, cs3. No ranged attacks... New rule tempest: when this unit is given an order, all enemy units within 6 inches take a point of damage, only affected by one tempest per turn, no nerve check. Can increase his melee attacks to d6 plus 6 for 35 points and drain life (6)- New formation: 2 fleshound troops, mounted Abyssal regiment, harlequin bloodmask. All get vicious- Moloch formation. Archfiend can now take wings but doesn't get speed buff- Harlequin bloodmask new unitGoblins- Shooting Goblins are irregular- Mincer no longer yellow bellied but not as good in melee- New unit: mincer mob! Unit of mincers- Slasher: can take sharpstick thrower, better stats eg me3, steady aim- New formation. Regiment mob, 2 mincers. All get plus 1 speedNightstalkers- phantoms now on 25mm bases. Have more attacks 10 to 12, and 12 to 15)- Shadow hulk now speed 6 and on 75mm base- Terror on 75mm base- 3 New units- Height 1 monster that is 3 horrors on a base- New formation: 2 needle fang regiments, 2 shadow Hound troops. Needle fangs get flight and hounds get lifeleechOrcs- new 75mm monster. Giant winged monster- New formation: 3 skulk troopers and Krudger. Skulks get steady hand and Krudger gets a bow- Goblin upgrade gives lightning, so Orc heroes can take other spells including legendary- Colossal giantRatkin- tunnel runners - large cav, spd8, hit hard- Nightmares - large infantry with breath attack, me4, def5, 9/18 attacks. Vicious. Like boomersUndead- zombie trolls have lifeleech 2- Revenant king on 75mm flying wyrm and vampire on giant dragon also on 75mm- Ilona's coven formation is now 2 soul reaver regiments, ilona. Each unit gains plus 1 speed and fearless- New formation: army of darkness. 2 Skeleton warrior hordes and necromancer. Each unit gets iron resolve, necromancer gets inspiring and also their spells get +5 when targeting any skeletons. So can get bane Chant (7)!Varangur- Two new units: ice queen and a Frost giant. Can both take new blizzard spell- Cave trolls are no longer irregular in normal army list. Formation now 2 hordes and king, all get headstrong- Herjas vengeance formation: 2 fallen hordes, magnilide. All units get pathfinder. If taken, can't take allies- Hint that varangur will become northern allianceTwilight kin- no speed buff on chariots- New units from Nightstalkers - Reapers, scarecrows and fiends- New formation: 2 hydras. Each hydra gets additional attacks equal to damage on other hydra
mon pauvre dragon perd 5 dés de souffle, c'est tout ce que je retiens, c'est nul j'arrête naaaa
:-) , je trouve que les basiliens s'en sortent bien…